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Présentation

Year Zero is a space strategy game in which several teams compete for supremacy in the universe. It controls buildings that produce units on a map with set limits.
The unitized game engine to develop it is Unity and the language used is CSharp (C #).


The art direction will be fanciful and unrealistic in order to set a somber but not shocking tone. The objective is to make the game all public. The cartoon aspect was preferred to realism in order to make the atmosphere of the game quite light but without losing the strategy aspect. However, we wanted to keep a certain degree of realism in order to keep a dramatic side in view of the history of the game.


From a sound point of view the game will be quite epic with great catchy themes. But he will also juggle with calmer and more melancholy themes to recall the desperate condition of humanity. The epic aspect being purely fun and the dramatic aspect serving to reinforce the intentions of the scenario.

Year Zero is a video game developed as part of a year project, taking place during the first year of the preparatory class integrated into the EPITA school: School for Computer Science and Advanced Techniques. Thus, it is in groups of 4 that during a semester, the students will have to work together, discover and use the tools necessary for the creation of a video game.

The subjects are free but subject to validation by means of specifications to be provided at the start of the project.

We made the choice of an ambitious genre of game, aware of the difficulty with which we could be confronted but, it was also for us the place of a personal challenge to increase in competence in the fields which requires the video creation. -playful.

So we explore various areas, moving from programming, the heart of the game, to the graphics which is its body, and through the sound which will create an atmosphere.

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